The Wait For It Podcast

The Game Room Where It Happens - Sea of Thieves

July 24, 2024
The Game Room Where It Happens - Sea of Thieves
The Wait For It Podcast
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The Wait For It Podcast
The Game Room Where It Happens - Sea of Thieves
Jul 24, 2024

Ever wondered if "Sea of Thieves" is worth your treasure-hunting time? Join us on this edition of The Game Room Where It Happens as we navigate the turbulent waters of Rare's pirate-themed adventure. We promise an honest, no-holds-barred look at our experiences across PC, Xbox, and PS5, comparing the highs and lows of our journey. From stunning visuals to frustrating mechanics, we lay bare our candid thoughts on whether the game lives up to its hype.

Rare has indeed added substantial replayable content over the years, but has it addressed the fundamental issues that deter newcomers? We share our firsthand struggles with ship navigation, treasure hunting, and frequent sinkings, even suggesting the potential need for a passive mode to make the game friendlier for casual players. Tune in for a comprehensive review filled with hopes, disappointments, and our mixed opinions on this highly anticipated multiplayer experience.

Interested in watching us play games? Follow us on Twitch where we stream every Thursday! Want to hear more about how we got into gaming? Listen to the interview we did with Your Friendly Neighborhood Gamers!

Friendly Neighborhood Games: Is Sea of Thieves Worth Playing In 2024?

🔻You can find all important links for the podcast over at https://linktr.ee/waitforitpodcast (which includes our brand new Patreon site!)🔺

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Show Notes Transcript

Ever wondered if "Sea of Thieves" is worth your treasure-hunting time? Join us on this edition of The Game Room Where It Happens as we navigate the turbulent waters of Rare's pirate-themed adventure. We promise an honest, no-holds-barred look at our experiences across PC, Xbox, and PS5, comparing the highs and lows of our journey. From stunning visuals to frustrating mechanics, we lay bare our candid thoughts on whether the game lives up to its hype.

Rare has indeed added substantial replayable content over the years, but has it addressed the fundamental issues that deter newcomers? We share our firsthand struggles with ship navigation, treasure hunting, and frequent sinkings, even suggesting the potential need for a passive mode to make the game friendlier for casual players. Tune in for a comprehensive review filled with hopes, disappointments, and our mixed opinions on this highly anticipated multiplayer experience.

Interested in watching us play games? Follow us on Twitch where we stream every Thursday! Want to hear more about how we got into gaming? Listen to the interview we did with Your Friendly Neighborhood Gamers!

Friendly Neighborhood Games: Is Sea of Thieves Worth Playing In 2024?

🔻You can find all important links for the podcast over at https://linktr.ee/waitforitpodcast (which includes our brand new Patreon site!)🔺

🔻BACKGROUND MUSIC PROVIDED BY:
Prod. Riddiman: optimistic
🔺

Enjoyed the episode? Have something to tell us? Text us here!

Support the show

Speaker 1:

Welcome to your go-to source for entertainment. Wait for it.

Speaker 2:

Gaming. Wait for it, anime.

Speaker 1:

PLUS ULTRA Mr Eric Almighty and Phil the Filipino.

Speaker 2:

Yeah, they've got you covered and all you gotta do is wait for it. Podcast. Hey, everyone, welcome back to the wait for it podcast. I am your co-host, phil smith, aka phil the filipino, and joining me, as always, is your other co-host, mr Eric Almighty. That's him. There he is, and, folks, welcome to the July edition of the Game Room, where it Happens Now.

Speaker 2:

Last month, with the Game Room, we jumped out of our comfort zone and into a genre of gaming that we aren't typically used to and don't really seek out, and, you know, one of us had a good time and, while it wasn't necessarily for me, it was something that I'm glad I jumped into because, again, it was garnering a lot of interest at the time and a lot of positive feedback, and I could definitely see why this month's episode is a an episode if you are not a patron I mentioned this is like minimum three to four years in the making, maybe even more, because today, as you can see in the title, we are talking about sea of thieves, developed by rare, who is a an iconic developer, and eric with how much we love the Pirates of the Caribbean series and, of course, you being the big One Piece fan now, as seen there and in your room and on your t-shirt Pirates what could possibly go wrong? An open world pirate game that is now six years into development and has totally turned around its reputation? A full squad of teammates that can manage a boat what could possibly go wrong? Everything, everything can go wrong and did go wrong. When we played sea of thieves on a combination of things a pc, xbox, ps5 we had all three things covered. So so I don't want, after this happens, I don't want to hear people being like you should have played on Xbox, you should have played on PlayStation, you should have played on PC. We tried all three. Everything was represented. So, eric, we'll see how this goes If the Sea of Thieves community comes for us, because I know they're very passionate and they should be, you know, I totally get it, but we'll see how this goes, because Sea of Thieves 2024 was an experience that we probably don't want to remember once this episode has come and gone.

Speaker 1:

Yeah, phil, three to four years in the making, possibly more, because this game came out in 2018, which is, I believe, the year we actually started the podcast. Very casually, do not want to go back to those days, but I even remember us talking about the launch of this game, and this is very reminiscent of us finding time to play a game that we wanted to try out that had a rough launch. Think of Fallout 76, an episode we recently did. We did this year, and we talked about how much fun it was getting into it and that we were glad to see it thriving. Phil, I think we're glad to see this game thriving but, unlike most of our episodes where at least one of us really enjoyed it, I hate to say it, but we're going to probably be bitching about Sea of Thieves for a solid 20 minutes and then call it a night.

Speaker 1:

So if that's not your type of content, again, I mentioned fallout 76. Uh, there are a ton of other episodes that we talked about, even another crab's treasure. We talked quite positively overall about that small developer and how that game came to be. Check out our catalog, for sure. But again, this is going to be an interesting one because you know we'll talk positives, but unfortunately most of this is going to be some of our frustrating conversation. And, phil, we've only like very casually, like silently, agreed on them. I don't think we've actually voiced them out. So that's why I use the word bitching, because I think it's going to probably turn into that a little bit, because we're going to finally get to voice what we've been thinking internally as we shut off our game and said do I really have to play this again?

Speaker 2:

yeah, it was an experience. So, like eric said, you know, if you want to hear us talk, maybe positively, about something ghost recon, wildlands, hell, divers 2 obviously earlier in the year, palworld All these games had, you know, we played them together as a cooperative unit, with not even just you and I but also our friends, and then again, pivoting into this, we were like man, what a time we have, all of our friends being able to jump into this with us. And boy did it not turn out the way that we wanted. If you are listening, if you're a brand new listener to this podcast, welcome in. Or if you are a returning listener and you need a little bit of a refresher as to where to find all the rest of our content, make sure you stick around till the end of the episode. We'll let you know you can find all the rest, of all the most important links to keep up with the more positive side of the wait for podcast. Either way, if you decide to stick around and, uh, or or leave, I promise you you're gonna have a good time.

Speaker 2:

So, uh, we appreciate y'all, but uh, let's just jump into sea of thieves and and talk about what this game is about, where it came from, where it is now and, and, obviously, our experience with it. Uh, from acclaimed developer rare comes a shared world adventure game that offers the ultimate pirate experience, set in a rich world of exotic islands, hidden treasures and dangers, both natural and supernatural, sea of thieves has everything you need to live the pirate life and is unlike anything you've played before. That's for damn sure. It's certainly not like anything we've played before. So Sea of Thieves, as Eric mentioned, came out in 2018 to pretty negative reviews, and a lot of that had to do with very similar. A lot of this conversation is going to be a lot like Fallout 76, right, a game that came out with not enough content, with a really bad end game and just a lack of things to do, and you know word of mouth was getting around that it was pretty, pretty boring, and we have to commend what rare has done in this six year time frame because between then and between now, it's not only got more content that we can even list. There's no way we could talk about everything that this you are able to now do.

Speaker 2:

They're continuing to pour support into this game because people still enjoy playing it. Like what a concept. Right, there's never been a sniff of a sea of thieves 2 or something like that, you know, uh, some kind of spin-off. And while there are micro transactions in this game, you can play it totally free for the most part, except for jordan, who spent 40 on the game to play it on ps5. She could have got it on Game Pass, which, eric, at least as of right now, is the best deal in gaming We'll see what happens in the future Xbox but it's a game that you can play relatively easily and now, with it being on PlayStation 5, it's available to more people than ever.

Speaker 2:

And, eric, you know, when it comes to the things that we love cooperative gaming and pirates it seemed like a match made in heaven. And obviously, one of the biggest things we talked about when it came to fallout 76 was the community. The community, for fallout 76 is so gracious and so nice and so welcoming. And the sea of thieves, you know when, in community, the community gift, where donald glover walks in with the pizzas and everything is just going to shit. That's what sea of thieves is on a nightly basis, and something as simple as trying to dig up treasure is the most infuriating and frustrating thing that I have done on any video game in months. So I'll just start there, eric, because the community in this not very welcoming whatsoever as, as you, you can recap our first hour of gameplay and see thieves if you want yeah, I'll do that because I feel like some context is needed.

Speaker 1:

um, it should be noted that this game coming to playstation this year, which is rare's first. I believe this is something that became like one of the most downloaded games that month that it came out. I think that was around like May. So I mean definitely still appealing and giving off interest to potential new gamers. As a new gamer coming into this film, it didn't feel very smooth, I'll say.

Speaker 1:

To kind of get things started, I think the game assumes maybe you can figure some of it out and you know what you're doing. I don't need a tutorial. In fact, we're gonna play a new game and I was told a tutorial was there and, in typical fashion, I have not done said tutorial. I don't like doing them, which you would think is counterproductive to the feedback I'm giving here. Because, while this game doesn't necessarily need a tutorial, I felt like it wasn't so simple to jump into, and that was very present from the first island that we went to. We go to this island and we have a map. We're not exactly sure how to dig up this treasure. It doesn't feel very simplistic in that way. Just X marks the spot, dig, get your treasure. So we're figuring this all out and all I hear is why is our ship on fire? And we all collectively turn from the island to see our ship sinking on our first island, first get-go. Now I understand what you're going to say. Should we have gone to a private party? We'll talk about that experience, because that was a whole nother thing. But we wanted to really give it a shot.

Speaker 1:

And later on, phil, you know one of many ship sinkings and I understand it's a pirate game, like I get that right. One of the people asked us post ship if we're new to the game and I understand it's a pirate game, like I get that right. One of the people asked us post ship if we're new to the game. And then we only heard that because our friend Jordan went to game chat to tell them that because she was so frustrated she was like, guys, we're new, we don't know what we're doing. They did offer to help after the fact, but it was a little bit too little, too late. So there's just a little bit of context on where that comment stems from.

Speaker 1:

Regarding the community, it definitely the interactions we have had have not been very positive, but that's understandable to a point because it is a pirate game and like I understand that, but that's not really very fun. If the game doesn't make it fun, and I don't know, phil, I mean we gave it a couple goes. Uh, for context, we played maybe five or six different nights. Uh, one night we were streaming on twitch and did that. So to phil's point about talking about pc, I was exclusively on the xbox but yeah, phil has pretty much been on every console with this each time and it's been the same experience. So, all that to say, this game, I think, has such appeal to people and maybe there's an audience out there for that, for for this game still for me, I'm just not that audience and I don't think you are either right and I know I can already read the comments.

Speaker 2:

You know people are going to talk about it's pE, it's PvP and, yes, that's totally fine. And the thing I think you know we're going to reference Fallout 76 a lot in this because it's fresh in our minds and it's the only thing we really have comparative wise when it comes to the same type of environment and game. You know there is a passive mode in Fallout 76. So I don't know if that's something that they would ever think about, as optimistic and excited as you possibly could be, because we had been wanting to play this for so long. And just so you know, eric, there is a tutorial. We have just done it already, remember, because we thought about playing this like two years ago.

Speaker 2:

So, like I freshened up in the tutorial, but it's still. It's nothing like crazy, but the fact that, like we went to the first night we played the four of us it was you, me, jordan and my sister and we were just like at port buying clothes and someone attacked us. We weren't even like on the ocean like I get when you're out on the water. I think that's free game. Sure, totally get it. You have to fight back, you have to learn, but like I'm just buying like a hook for it and all of a sudden, our screens went red.

Speaker 1:

Wasn't that the first time we went to the, to the, uh, ferryman? Because we were wondering I think we were wondering why we ended up on a ghost ship, so it was very early on into the game.

Speaker 2:

Yeah, no, totally get that so we're just literally just buying clothes and like, oh yeah, I want to make my pirate look cool, or how much is it to be jack sparrow and all that crap? And someone one guy, one v4 us and just annihilated us because he knew how to play the game and continued to like, torment us, I think, throughout the entire server. So that's not fun. And if, if I think, if your community is going to be gatekeepy, then no one's gonna play your game. You know what I mean. And maybe now and well, I don't even want to say maybe, because it is very successful, and again, we're just not the audience for this.

Speaker 2:

Like the other and eric talked about playing it on stream by the like the fifth time, trying to turn our stupid ship around, I wanted to end the stream. I was like I'm so over this, I don't want to do it anymore. Then I got stuck in a like between a fence and a tree and I was like I just want to fucking end this right now. I'm so over it and and and there's going to be bugs in an open world game. That's just going to happen. But, coupled with all the other things that were going so poorly, I was like this is not. This is I don't want to do this anymore. Eric had to like basically coerce me into playing it for at least one more hour, which, like eric alluded to. We switched to a private server, which is, you know, you get less rewards but you're like that's totally fine, let's get our bearings, pun intended, let's figure out what to do in this game. Just play the four of us with no one else around and see how it goes. And it was an equally disastrous experience, like ow, how did that even happen? We ended up on like some island that was like full of volcanoes and we were just getting destroyed again, couldn't find the stupid treasure, just like on our first night when we were, when our boat was, uh, sunk by randoms, couldn't find the damn treasure. And you know, couple that with the previous five hours that we had tried to dive into this. It was just awful and, eric, I think, for us and for our friends that we play with, because we're very fortunate that we get to say, hey, we want to play this game. Will you play it with us? Like we have friends that will do that with us. It's an incredible, like a perk that we have that not a lot of other people have. We can tell within the first like hour or so is this an experience that I'm going to enjoy, like you're not necessarily enjoying Valorant, I like Valorant and Jordan likes Valorant, but you'll still hop on and play with us. No one, none of us are going to suggest, hey, let's jump into Sea of Thieves.

Speaker 2:

You alluded to playing a new game tonight, after we were done recording. We're playing crime crime boss rock a city, which I'm actually probably going to talk about and sprinkle in here and here and there since, uh, so I don't have to talk about sea of thieves, um, but it does. Star chuck norris, danny trejo, danny glover, michael rooker, kim basinger, uh, vanilla ice, michael madsen and damien, I did not know that. It's part of. It's part of the story mode, which is terrible, which we're not going to play, but I just want to. I just want to point out that crime boss rock a city came out in march of 2023 and got terrible reviews. It has also been updated and it's now a lot of fun and people are comparing it to a more fun payday. So I just wanted to point that out so I could talk less about sea of thievesieves in this episode. But to go back to Sea of Thieves, those were the combinations of things that are that we're sitting here now are like boy what a disaster and I don't ever want to do that again.

Speaker 1:

Yeah, I think we said we'd sprinkle in some positive things and I just I'm, I'm struggling. The water is pretty, the water, the water is pretty.

Speaker 2:

Phil will tell you that I was constantly spent like an hour just sitting at the front of the boat. Guilty, guilty as charged.

Speaker 1:

Just I was just like wow, what of you? I said that, I said that a lot. I said that quite a bit.

Speaker 2:

We were so mad and then I sat up there I was like this is gorgeous, it's really nice up here um so.

Speaker 1:

so there's a couple things right. Um, when you're steering the ship I understand that this is a co-op game in the sense that you know it kind of forces you. Somebody has to steer, somebody has to be in the in the crow's nest, somebody has to be at the map. There was just so much to get from place to place, phil. I don't want to necessarily say there needed to be a fast travel mechanic, but I kind of do like I really feel like it was only fun for so long.

Speaker 1:

And then you know, when we get to the ship, fighting the navigation of the ship is not that much fun. So when it came to combat, both in the ship with the cannons and then also when you're on land, like very basic combat, nothing that is breaking the bank, there's no unique or crazy power scale or nothing like that. You've got a gun, you've got a sword, you turn your ship, you shoot your cannons, like nothing was really special and I hate to compare it to this game because it's such a different game, but no game seems to be able to get pirating better than Assassin's Creed Black Flag. Like Assassin's Creed, black Flag was a ton of fun, from my memory, if my memory serves me correctly, and specifically the combat with the ship was something I always remembered as a standout.

Speaker 1:

And you know, you've got your games like Skull and Bones and you've got Sea of Thieves. Like I just kind of assumed I understood Skull and Bones was probably going to be shit, but Sea of Thieves that's kind of like what you're going to be known for, like that's kind of your thing, and if it's not excellent, what are we doing here? And I think that's the most frustrating point that I came away from was your whole thing is sailing the open seas and that part of it takes so long and is not that fun, to the point where I'm literally on the ship, full on Titanic, enjoying the view like, just hold me yeah, and from what I saw, like a lot of people recommended that you do not man one of the four person ships to start off with.

Speaker 2:

But that's how many people we had and we figured the more people the better, to kind of even out the experience and enjoy it. You know, know to its full extent. So, oh, also, not to mention the very first island, again, the one where our ship was destroyed. Not only did they destroy our ship, we could see them dive off, swim to shore to murder us like they went out of their way after they could clearly see, because you can upgrade your ship to make it look different. Like there's no, there aren't any upgrades that make you stronger, it's all uh, it's all cosmetic. So you can see that we have like a plain ship. There's no upgrades, the only thing we have is like like we had like a custom flag and that's because we got it for free for downloading the game, so you can tell that like, oh, these are new players, like they don't have anything on them, where they have standard guns. No, these guys jumped off their ship and then annihilated us from there and that doesn't. And we haven't even gotten to the second night.

Speaker 2:

We tried and tried to play and it was those people that I think jordan had to hop into the voice, chat and tell and say, hey, we're new. They hunted us down three or four times and again, that is just not fun and that's the point of the pve. Pvp I I totally get it. But, like again, if you're going to treat new players that way, why the fuck am I going to play your game? You know, and it just doesn't seem very uh and it's not. It's not very new player friendly. So I'm very curious to see how new players are receiving it. I did watch a content creators video earlier today who jumped into it solo and had a very similar experience to us, as one ship or one or two different teams jumping in and just making their life hell. So that's not something I want to be a part of and I just it's like I said, huge bummer Crime. Boss. Rock A City is the first game produced by In Game Studios. It's a new developer of around 70 employees in the Czech Republic.

Speaker 1:

Just so you guys know about, about rocket city, wanted to throw, throw that in I just, you're not even trying phil, you're not even really you're not even trying um. I will say it's just really interesting for me because, like I was, we were really excited about the game and one call out that I'll make is that um, through about three months ago, see a thieves was a topic on your friendly neighborhood gamers on their youtube channel and it literally was like, is it worth playing in 2024? And even with the issues, like I still thought it would be fun and I'm gonna, you know, I think we should link we'll probably link that for this episode down below in the show notes, because I really think you guys should check out that video. It's a quick nine minute video. Get to see a little bit of the gameplay, get to hear a little bit about is it worth playing in 2024.

Speaker 1:

And I thought phil, like again, because we play a lot of multiplayer, we'd have a ton of fun with it and we would just make fun out of it. But again, it just wasn't. It just was not fun. And I feel bad because, like, we were pretty sure about this episode, like we're finally gonna do it. You know it just dropped on playstation, let's get it done. And uh, yeah, here.

Speaker 1:

We are struggling to continue on in this episode, like, genuinely, this is probably the first episode in a while where I just want to cut it here. I just I don't know what else. I don't know what else we could possibly say, because nothing's going to be positive. But I will say, if you enjoy the game, we'd love to hear your thoughts on it because, again, maybe it's your type of game, your type of style. Uh, aesthetically the game is fine, uh, but again, nothing to write home about. Like there were just is nothing exceptional about this game and maybe it's not supposed to be, but that's kind of what I was expecting in name. Sea of Thieves, I feel like, has built up or rebuilt their reputation after that launch to be something that you know people want to check out.

Speaker 2:

Uh, it just was a shame that that didn't work out the way we thought it would and we, we kept seeing so many clips like the, the, the viral stuff coming out of this game is hilarious. It's so good, it's so funny and for every one moment where we felt like something organic happened, that was a good time, it was overshadowed by four or five frustrating things, whether it be somebody chasing us down or a glitch or, like eric said, just being a little boring. When it comes to traversal and listen, that's, that's going to be appealing and is appealing to a certain audience, and it just wasn't for us. The only thing that can really compare it to, eric, is like when we were playing Grand Theft Auto V a lot and you had to go from one side of the huge map to the other.

Speaker 2:

But what does Grand Theft Auto V have? It has, you know, the fast travel, and I think maybe there, I think there should not be fast travel when it comes to let me get to, you know my destination, to find the treasure or whatever to complete this mission, but like, maybe, fast travel back to port. You know to like and charge us gold or something. You know what I mean. Like what game? Oh, red dead redemption that, uh, obviously red dead redemption 2 massive map, uh, you can go to. You can go to posts around the map and pay to take a stagecoach, you know, back to New Valentine or whatever, and maybe it could use something like that.

Speaker 1:

Yeah, so I was looking into it because I was curious. I was also checking out the comment section in your friendly neighborhood gamers video that I just mentioned. Apparently, there is fast travel, but in looking for it you have to unlock a captain ship and each outpost should have a fast travel station. Each outpost should have a fast travel station, but the price increases depending on the distance traveled. We didn't see any of that, so I'm guessing that is something you unlock.

Speaker 1:

Again, in our first few hours of gameplay, that was not something that remotely became an option and by the end of our gameplay, uh, we did not notice so. Again, if it is something simple, this game didn't do a good job of explaining that and I think that's one of my takeaways from it is just not the most fun experience. Maybe, maybe with the right people. I also feel, phil, this is definitely a game that I don't feel is for us at this age. Like I definitely felt aged out playing this. I think younger people would have a blast with this, especially a younger group. A younger group like us. Like when we were younger, I felt like we would have enjoyed this game. Current day us, not a thing Like it's just not fun, not fun, and that makes us sound like grumpy old men. But hey, we're over 20 minutes in now being grumpy old men, so just going to own up to it at this point.

Speaker 2:

No, I was thinking that I was thinking that exact thing earlier in this episode as well, so I'm glad you brought it up. So, and obviously the player count is doing very, very well. I don't have it up here in front of me on steam, but you know the uh, the recent reviews are mostly positive. All reviews are very positive and, uh, you know it's doing very well and that's great.

Speaker 2:

We like, we want to see games like this, especially when they have a not so great launch. You love to see a developer, just you know, buckle in and fix what's wrong. You know, obviously we've seen that with cyberpunk 2077, this and you some other games now that are doing very well. You know when, for every anthem or evolve or whatever, you know all of these games that have come out and you know they just get abandoned. It's nice to see a game like this be able to turn itself around and do very well and it's going to continue to do well. You know they're going to keep putting out content out there, but these are just the gripes we had as new players. So somebody is going to find this that's been playing this for three or four years and going to be like oh, you just need to like, try harder, you need to do this and you do that. Well, you know we don't have time. Like Eric just mentioned, we're. Everybody that was playing is in their 30s or almost in their 30s and we have to pick and choose what we commit our time to, and if it's not fun, why the hell would I do that? Again, to bring it back to Crime Boss, rock A City which we're not going to do an episode about, so I'm just going to talk about it more right now.

Speaker 2:

Jordan and I downloaded that game last night, played for like an hour, hour and a half, had an absolute blast. Eric, I already sent the group chat a video of something stupid that happened in it, and you know what I do and what I did in Crime Boss. I did, I did a tutorial, I picked multiplayer, I selected a mission and we were in a game and we were robbing a bank and it's instant. It was just like that. It was crazy Sea of Thieves. We were like walking around an island trying to figure out how to raise the anchor, what's it called, adjust the sails and all that shit. Figure out how to read the map, because there's no mini map. Obviously you're pirates. It's very realistic quote unquote. And within an hour we had gotten sank three times and we're getting bullied, and we were just over it. So there.

Speaker 1:

There was that one mission that I accidentally signed up for yeah we had to bring like 10 baskets onto the boat.

Speaker 1:

That's when the ship got to punish me, yep, and to punish me, phil made me bring all 10 baskets to the boat by myself, which took a solid 10 minutes, and then we got the boat stuck and we couldn't do the mission. So that's a good example. Film you keep bringing up, you know, crime Boss. Not once have you brought up EA Sports College Football 25, which has been literally the game that's been eating up time. It's the game we're going to talk about next month and I know we are excited to have a conversation we really wanted to get. We're going to get a ton. We already got up.

Speaker 1:

Let's put it this way we probably have double the hours of time we've spent on Sea of Thieves already on college football, and this episode is being recorded on the 21st and the game just came out days ago. So that should really just tell you the difference much different games, but just the different experience of being able to jump into it, uh, and have a good time, and maybe that's more our speed. Um, I'm throwing 70 picks, uh, every single game on getting blown out by 30, but listen that's more fun than playing.

Speaker 1:

See a thieves listen and getting blown out by 30 every single week, playing road to glory and just getting smashed as a two-star recruit still more fun than see a thieves, and that's not how it should be. So I think, on that note, phil, uh, we have collectively shit on this game more than enough. I think we can put it to bed, uh, and it's just a disappointing chapter in our gaming history, but one that I think was inevitable, and I'm glad we at least got it over with.

Speaker 2:

So there we go. Crime boss rock. A city is focused around missions undertaken by teams of four criminals. The player controls one of the criminals and cooperates with each uh. Either other players or ai control teammates to pull off heists in the first-person perspective. It's currently available for download on PlayStation Preview.

Speaker 1:

No, stop. Okay, all right, stop, stop, because then you're going to. You could have done Valorant too. We haven't even played Crime Boss together. I enjoy Valorant, but to that point I also have been enjoying Valorant enough to keep playing it. So that's another game example.

Speaker 1:

But, phil, before you go on a rant about any other game, I'm just going to call it here. I'm not even going to ask you if there's anything else. I'm going to call it here Sea of Thieves. Guys, go check it out, form your own opinion. Not a recommendation from us, but we do acknowledge that there is a player base out there that can enjoy this game, and I think that audience is just not us. So, phil, why don't you take us out to the rest of this episode, which is basically going to tell you guys and beg you to check out our other content? That is not this one, which I feel, unfortunately, has been something we've been saying on several episodes. For context, I think we said this on Lego Ninjago as well. We kind of said that on another crab's treasure. There have been a couple ones recently and we are sorry about that. So, phil, why don't you let them know where they can check out more content? And let's wrap this up For the love of God, please.

Speaker 2:

Yeah. So there are several ways that missions are set up. The simplest option is a quick play one, one off. There are six mini campaigns of three missions chained, chained in a row, with a. Oh well, let me just wrap. Uh, I guess I'll wrap this thing. Uh, crime boss, rocky city is a lot of fun, you guys should try it out um also wikipedia has a dark mode now, just so you guys know that was the switching from light to dark mode on the sea of thieves wikipedia page was the most fun I've had with the game out of everything that we have done.

Speaker 2:

So just to let you guys know. But if you'd like to know what else we have done as a podcast, make sure you click the link tree link. In the show notes of this episode You'll find a link to all the rest of our content and episodes. I find it interesting. I am going to call people out here.

Speaker 2:

Eric, the Ultraman Rising episode has significantly less downloads than Lego Ninjago, and I don't know if that's because you guys haven't watched Ultraman yet or you really like Lego Ninjago. Either. One of those things is concerning. So please watch Ultraman and then listen to the Ultraman episode. We don't come on here begging for downloads, but that's just really upsetting to me, so I wanted to point that out.

Speaker 2:

Also, make sure you follow us on social media, the most important ones being Instagram, tiktok, our growing Discord page, as well as Twitch, where we stream every Thursday night night probably not this thursday, because deadpool and wolverine is coming out, and how dare you marvel for revealing what you did the other day? I'll never forgive you for that, uh, but I will forgive you for enjoying sea of thieves. You head on over to apple podcast or spotify and leave us a five-star review, or head to youtube and follow us, turn on alerts, all that stuff. Uh, it goes such a long, long way and we truly appreciate it. So thank you guys for all of that. But if you find yourself maybe wanting more from the podcast, getting some behind-the-scenes stuff and special shout-outs, eric will actually let you know how you can join a very special community.

Speaker 1:

Yeah, there are a ton of different ways you can support us that are completely free. You can even go to our Buzzsprout page and support us a little bit more if you're feeling generous. But if you want to take those funds and move them over to Patreon, we have a ton of exclusive perks. In addition to that, behind the scenes look with that pre-show and post-show for the episode. We also release episodes early on that platform and in addition to that, we have a couple more things in the works Thanks to our patrons multiple patrons, surprisingly enough, our classic Stefan and Pryor shout out and new members this month T3 Kato and friend of the show, corey, who was on our creator spotlight series recently.

Speaker 1:

Super big shout out to those two joining us, and we're starting to grow a little bit of a community. There have some things in the work that we want to get going on there, maybe some exclusive polls, some things regarding impacts to episodes. So, all that to say, be a part of that exclusive community or just be a part of the community in general by giving us a like, comment, share, engage with us in any way and, of course, follow us across the board on all of those free platforms. It only takes a moment for you, and it means the world to us. My name is Mr Eric Almighty. That is my co-host, phil the Filipino, and please don't forget.

Speaker 2:

We release new episodes every Wednesday on the podcast, with bonus content on platforms like TikTok and Twitch, and all you gotta do is wait for it Crime Boss Rocket City received mixed or average reviews from critics From PC and Xbox Series S with the PS5 version, so I heard you're looking for a go-to source for entertainment. Wait for it Gaming. Wait for it Anime.

Speaker 1:

Plus Ultra, mr Eric.

Speaker 2:

Almighty and Phil the.

Speaker 1:

Filipino yeah, they've got you covered, and all you gotta do is wait for it.

Speaker 2:

This is the Wait For it Podcast.

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